Description DP 3 Focus explicitly on knowledge
- Knowledge includes facts from the discipline (explicit and implicit knowledge) and procedural knowledge (= steps in analytical and systematic problem-solving strategies etc.).
- Students study knowledge through active learning methods. For example, active lectures, self-study assignments, problem-based assignments, projects, internships and case studies, group discussions or discussions through the Internet.
- Students should be familiar with the context of a lecture or assignment. Students learn to relate their new acquired insights to the theories in the textbooks and the professional literature. The teacher stimulates this deepening of knowledge in the F2F lessons. In tests, these higher-level theories are tested. Students build a body of knowledge necessary in the (future) professional field and they learn how to apply this knowledge in practical relevant situations.
- Some concepts are complex and need a longer period of study for deeper understanding. Such threshold concepts have to be studied in a number of courses. Teacher teams should agree on how they will teach these more complex concepts.
- The complexity of learning activities in the assignments has to be considered carefully. The learning tasks in the assignment should not be too difficult or too easy.
- Well-designed training systems prevent cognitive overload, decrease the cognitive load that is not relevant to learning, and optimise cognitive load relevant to learning.
Design principles
Necessary focus points
It does require pedagogical preparation
Another step to modernise
Options using IT to support self-study and classroom study
- Present learning materials through the VLE.
- Facilitate the use of Ebooks, virtual articles and syllabus.
- Make video lectures and tutor videos.
- Use hyperlinks.
- Connect with (professional) websites and software.
- Offer additional virtual explanations and electives.
- Wrap your course around an open-source course.
- Make use of an online virtual classroom.
- Present case studies, videos, simulations, animations and serious games.
- Use pictures and schemes.
- Present a glossary.
- Present study guide and the faculty and teacher messages in VLE.
- Use 3D software.
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