Design Blended Learning

Design of Evidence-Based Blended Learning Higher Education

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Provide many assignments related to the discipline

  1. In the assignments, the students learn to work with real-life tasks authentically.
  2. The series of assignments stimulates the motivation of the students.
  3. The series of assignments supports the students in mastering the learning objectives effectively and efficiently.
    o Does the learning trajectory fit with the entry level of the students?
    o Do the learning activities fit with each other? Is there a logical learning track?
    o Are all learning activities necessary to master the learning objectives?
    o Are the learning activities not too broad or cumbersome? Can they be finished within the existing constraints?
    o Are there fixed deadlines for delivering an assignment?
    o Is there enough just-in-time information available?
  4. The students experience the series of assignments as important, relevant and interesting. They like to finish the assignments.
  5. Types of assignments are case studies, learning specific tasks or skills, working with models of how to solve the problem, process worksheets, programmed cases etc.
  6. The opportunity to send ‘results’ to the teacher and/or colleague students for (peer)feedback is useful.

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