By John Spencer September 15, 2020. The original text can be found here. In his article Spencer answer the question How can you design your course effectively when you have at the same time a group of students in your Read More …
Category: Course development
Why online education can fail
10 Reasons Why eLearning Loses Students. From the website Elearning industry, Igor Debatur June 21, 2020. According to Class Central, 110 million people in the world enrolled in online courses in 2019. The number is impressive, but the question is: Read More …
52. Competency based education
1. In competency-based education (CBE) the curriculum is directly derived from a detailed analysis of tasks, functions and roles in the given profession. CBE provides an adequate link between educational programs and the professional field. 2.CBE starts from the notion Read More …
Additional information to be used with the Game Modern Higher Education
Besides the game’s texts, MHE participants might want some more background information about the design principles and their options. Design principles Design principle 1: Some suggestions for Active Learning, Active learning, Constructivism Learning Theory Design principle 3: Deep learning in Read More …
Description of the Game Modern Higher Education
Click here to login in the new version of the Game Modern Higher Education. Interactive list for evidence-based Education Design The game is not 100% when using Chrome or Explorer The game can be opened in Firefox. Description of the Read More …
What is a Course organizer?
An organizer is a ‘bit of content’ : a working procedure, a problem, a systematic overview of contents, a process, a special cases, a poem, two different examples of the same thing (for example two different kidneys or two different Read More …
Staking a Claim on the Future of Education: Blended Learning
A Q&A with Jared Stein by Mary Grush 06/08/20. Campus Techology The article opend with: ‘If there’s one thing we’ve learned from the massive rush to move courses online this spring, it’s that a sudden change to fully online, even Read More …
AduLeT – to share best practices in the field of Technology Enhanced Learning (TEL)
AduLeT – Advanced use of Learning Technologies in Higher Education. This is our Community of Practice. Through it, we will provide the opportunity for higher education lecturers to share best practices in the field of Technology Enhanced Learning (TEL). Therefore, Read More …
Active Verbs for learning objectives
Define the learning objectives From: the Handson ToolkitThis project has been funded with support from the European Commission (URL????) Think about your learning objectives. Circle those verbs that apply to your activity In case you want… … use the following action verbs Read More …
Create interactive content with Freeware H5P (Gamification)
Create interactive content with the freeware program H5PGamification refers to use technological innovations to ‘gamify’ learning by borrowing aspects of games courses and lessons. The idea behind gamification is that it will increase student’s learning by engaging them more actively, Read More …